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Ocean Simulation Pt 3 - Gerstner Waves

Last time, we tried to tackle creating an Ocean using noise functions and animating them to approximate the physical look. Approximate is the key word here as while it looked interesting it wasn't very accurate and it was taxing on performance as well. That initial approach was simple to implement but we needed to go further to achieve the goals.

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Ocean Simulation Pt 2 - First Attempts

Having read through a few of the articles, papers and presentations linked in the Introduction's References, we quickly discovered that this was going to be a very involved effort. Rather than dive directly into the most advanced techniques we started by trying to get the effect as simply as possible. 

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Ocean Simulation Pt 1 - Introduction

When we’re not building games or creating incredible experiences with augmented reality we like to try and dive deep into a topic to broaden our skill set. The way we run our research means we don't always have a specific purpose for the tech. Really we just want to learn along the way make something cool!

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Review 2013/2014 Pt 3 - Goals For the Year, What Scares Us, What Inspires Us and Where We're Headed

We've accomplished a lot in two years but we're still a long way from where we want to be. As we set out into our third year there are a lot of things on our mind. We have new goals that we hope to achieve by this time next year, fears that keep us up at night and inspiration that gets us through the difficult or mundane weeks.

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Review 2013/2014 Pt 2 - The Good, the Bad and the Unexpected

The past two years running Karman have had their fair share of highs, lows and surprises. We try to enjoy the highs and learn from the lows but the surprises make the best talking points. I've tried to capture some of that adventure in this post and just maybe there will be some useful information in there for others.

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