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Creating Android JAR and AAR plugins for Unity

Previously when we wanted to make an Android plugin for Unity, we were using Eclipse which had a very easy "right click and export as JAR" option for any Java code that you wrote. 

Now that Eclipse is no longer supported, Android Studio is the IDE of choice and instead of JARs, AARs are the ideal output format for Android plugins.

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Unity 5's Asset Bundles and Materials

We have a few projects in the shop that we've been maintaining for quite some time now. One of these projects recently had to be upgraded from Unity 4.x to Unity 5.x. And as is typical when doing a major version upgrade of a Unity project, everything went smoothly. Nary a problem was had. High fives were exchanged, backs were patted, strangers stopped by to congratulate us on another painless project upgrade.

Okay, so that's not entirely true.

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Oculus + Ocean Simulation = ???

With a little down time before the Holiday break I was looking for a quick and fun experiment to try out. Jon's ocean sim really is interesting but it's not really something I can contribute to at this point. Still in it's early stages, the ocean sim is a tangle of undocumented code as Jon works through different techniques for everything from wave generation to LOD and tiling. Unable to add to the system itself I started thinking, what would it feel like to be right down there at wave level? How tall do these waves really feel? Why haven't I hooked the Oculus up to this thing yet!

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